why should you use an avl tree instead of a map? on the first day of gno development, you're taught "use avl trees, not maps". but how is a more complex implementation better than a native map type?
the beginning so begins the diary of a gnome. there's not much to write here yet; but i thought it would be nice to kick-off this blog with a small introduction, to say why i decided to set up this blog, and what my intentions are with it.